19 Dec 2013

Using Object Pools in Unity3D: Why and how. (kind of).

Hello Freaky Readers! My name is Javier Ron. I am the graphics and interface programmer here at Freaky Creations. I will tell you a tale; but not just some tale, it's a progamming tale, it's a tale about a game programming team that did not use something called "Object Pools", and it goes like this: Their game was running very slowly and they died. The end.