On behlaf of the whole team, I want to wish you all Happy Holidays, have a good time with your friends and family. Have some hot chocolate on our name, we'll be doing the same for you guys.
Hello everyone! Javier here! Please, there's no need to hide it, I know you've missed me. No?... Not a bit?... But... But... Ok, ok, I won't bore you this time with programming nonsense. This time I will bore you with something else! The very first presence of Freaky Creations on the E3! As developers showing our game! OMG! For those of you who don't know (Hi mom!) the E3 or Electronic Entertainment Expo is a yearly videogame event. Publishers and developers and
Yacemos en un lugar en donde el bregar por ideales elevados y exaltar pasiones hacia una entrega sincera, única en su naturaleza, son violentamente desvalorados y desestimados, tropezando con la incomprensión del entorno y de su retorcido encanto hacia las falencias de una obstinada, agresiva y ajena cultura prácticamente inexistente en la que vivimos. Donde el ser efímero y no perpetuar lo transitorio, es lograr el objetivo común para muchos. Es ahí donde empezó
Greetings variably adorable readers. My name is Juan Andrés Pérez, senior artist and character animator at Freaky Creations. So, today I'm writing about the difficulties I've experienced in animating in 2D for a video-game rather than a 2D cartoon. Well, I'm a self-taught animator, I've been animating for about three/ four years now, mainly focusing on 2D frame to frame animation, before that, I did illustration, mainly comics. I started learning animation when a small
Hi, I´m Emmanuel Ayala, environment artist in Freaky Creations, and I would like to talk about art for video games, specifically environment art, and an equally interesting topic such child conception. Let us begin.