A bunch of things are surrounding my mind right now, but there is always something that keeps coming up. It mostly comes up by other people asking me, what happens after To Leave? I think we usually take this answer for granted.
Hello everyone! Today I will tell you about the day I felt Like Harm.
To Leave is a game of hard challenges and surprises, each level is an experience connected directly with the human being, and a part that reinforce that experience is the audio. We evolve from the typical loops with conventional music and sounds, to the possibility of making our own sounds from its atomic structure, that´s like feeling like a God, isn't it? :D It feels almost indescribable pleasure when the ambience sounds are created and
One of the aspects of the human experience that has always intrigued me the most are smells. Specifically, how smells are related to game design.