Within Freaky Creations they have decided to share a bit the process that the team has followed so far, and still does, to create a videogame like To Leave. During the following weeks we’ll leave aside public events and personal experiences to focus exclusively in their work. How they take the music from the recording studio to the game? How a concept becomes an in-game experience? And how all this is regulated by their philosophy,
Greetings variably adorable readers. My name is Juan Andrés Pérez, senior artist and character animator at Freaky Creations. So, today I'm writing about the difficulties I've experienced in animating in 2D for a video-game rather than a 2D cartoon. Well, I'm a self-taught animator, I've been animating for about three/ four years now, mainly focusing on 2D frame to frame animation, before that, I did illustration, mainly comics. I started learning animation when a small
Hi, I´m Emmanuel Ayala, environment artist in Freaky Creations, and I would like to talk about art for video games, specifically environment art, and an equally interesting topic such child conception. Let us begin.