22 Jan 2015

Taking it for granted

A bunch of things are surrounding my mind right now, but there is always something that keeps coming up. It mostly comes up by other people asking me, what happens after To Leave? I think we usually take this answer for granted.

10 Jan 2015

Sounds of the Goddess

To Leave is a game of hard challenges and surprises, each level is an experience connected directly with the human being, and a part that reinforce that experience is the audio. We evolve from the typical loops with conventional music and sounds, to the possibility of making our own sounds from its atomic structure, that´s like feeling like a God, isn't it? :D It feels almost indescribable pleasure when the ambience sounds are created and

Freaky Creations and Its Very First E3!

Hello everyone! Javier here! Please, there's no need to hide it, I know you've missed me. No?... Not a bit?... But... But... Ok, ok, I won't bore you this time with programming nonsense. This time I will bore  you with something else! The very first presence of Freaky Creations on the E3! As developers showing our game! OMG! For those of you who don't know (Hi mom!) the E3 or Electronic Entertainment Expo is a yearly videogame event. Publishers and developers and

19 Dec 2013

Using Object Pools in Unity3D: Why and how. (kind of).

Hello Freaky Readers! My name is Javier Ron. I am the graphics and interface programmer here at Freaky Creations. I will tell you a tale; but not just some tale, it's a progamming tale, it's a tale about a game programming team that did not use something called "Object Pools", and it goes like this: Their game was running very slowly and they died. The end.