Harm—a manic-depressive young man in possession of a magical, flying door—seeks to use an ancient, derelict technology to harvest the souls of his home-world and send everyone, and himself, to heaven.
Some Awesome Press Links
– “To Leave is one of the neatest games I played during the GDC (2014)” – Steven Hansen, <Destructoid>.
– “6 Refreshing Indie Games New to The PlayStation Network” -Tom Mc Shea, <Gamespot>.
– “The best five indie games at PlayStation Experience” – Brett Makedonski, <Destructoid>.
– “To Leave shows fear and excitement of escape” – Tom Mc Shea, <IGN>.
For more information, check our Press Kit
To Leave is a hard game.
Every element in To Leave—from its very opening all the way to its conclusion—has been crafted to challenge your skills, your wits, your intuition, and your perceptions. Most importantly, To Leave seeks to stir interpretations. Although much will be indecipherable to you from the onset, be assured that everything in this work is deliberate, everything is relevant.
Lend it your most profound attention.
You won’t regret it.
Release Date: April 24th, 2018 for PlayStation®Network.
Platforms: working on versions for Windows, MAC, Linux.
Patch 1.01: Bug Fixes: Fixed a bug were the game got hanged on the loading screen after the scene Train Station and also when returning from Daimonion. Fixed a bug were the Door kept falling indefinitely after completing The Bully level. Fixed a bug that let you walk on the
Estimados invitados, To Leave está disponible para ustedes en la plataforma PlayStation 4 desde Abril 24, 2018. To Leave es mi mayor tesoro, mi mejor creación hasta este punto de mi vida, y esa creación es toda suya. Entiéndase que To Leave no es solo un juego, pero también
Freaky Creations is an independent game development studio based in Guayaquil, Ecuador. The studio was officially founded on March 2012 by 12 Ecuadorian developers, a team that remains intact to this day.
The goal for each of our games is to expose players to seldom explored areas of the human condition. We want our games’ themes to be unlike anything found in the rest of the industry, exploring through them human experiences such as loneliness, freedom, egotism, addiction, psychopathy, obsession, mania, chauvinism, and so on. We want to do full justice to each one of these outlying themes, to the best of our abilities, in a way that feels artful but entertaining.
Freaky Creations is currently involved in a production contract with ESPOL (Escuela Superior Politécnica del Litoral), and holds offices inside the campus, within CTI (Centro de Tecnologías de Información) – PARCON (Parque del Conocimiento), an area destined to the development and commercialization of technology and scientific research.
Through this alliance with ESPOL, Freaky Creations seeks to be a catalyzer for the game development industry in our home country, Ecuador.
Freaky Creations is part of the PlayStation Latin American Incubation Program which, among other things, helps passionate game developers with PlayStation development kits, learning resources, and a variety opportunities to give exposure to their games in the international scene.
Ermitaño Records, lead by Carlos Bohorquez of the Mamá Soy Demente fame, is helping Freaky Creations with the recording and production of the game’s music and sound effects.
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